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Q1:
WHAT IS LEGENDS & LABYRINTHS?
Legends &
Labyrinths
takes the most popular fantasy roleplaying game and strips it down to
its most basic components. It removes everything non-essential, leaving
behind a simple, fast-and-loose, easy-to-use system.
Legends & Labyrinths
is based on a simple belief: Not only is 3rd Edition the most popular
gaming system on the planet, it’s also one of the best. Its designers
created a small, elegant set of core mechanics, resulting in an
extremely flexible system. They then used those core mechanics to
implement a wide array of carefully research and thoroughly playtested
guidelines and supplementary rules. The result was possibly the most
robust and detailed system ever created.
Legends & Labyrinths, on the
other hand, was created with a simple methodology: If it’s not a core
mechanic, it’s not in the game.
The result is a slick, tight, elegant system that doesn’t get bogged
down in the details. Legends & Labyrinths
jettisons the rules and guidelines which make 3rd Edition so robust,
but it leaves behind the simple and flexible game which lies at the
system’s core.
For experienced gamers, Legends
& Labyrinths is a fast-and-easy game that jettisons
the baggage of 3rd Edition. For new gamers, Legends &
Labyrinths serves as the perfect introduction to roleplaying
games -- simple enough to learn in an afternoon, but also a complete
game that can be played for years without ever needing another
supplement or rulebook.
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Q2:
WHAT ABOUT 4th EDITION?
| Legends &
Labyrinths was actually one of the first products put into
development by Dream Machine Production at the beginning of 2007. The
original plan was to release it in the fall of that year. However, when
Fourth Edition was announced in the summer of 2007, development of the
game was put on hold (along with almost all development at Dream
Machine Productions). We thought it prudent to wait and see how 4th
Edition developed before making a decision about our future.
We have now come to believe that 4th Edition is a
significantly different game from the series of games that culminated
their development in 3rd Edition. The fundamental play and design of
the game has been altered to a point where it no longer feels like the
same game. As a result, we have a strong desire to continue playing 3rd
Edition -- and we feel that this desire is echoed widely in the gaming
community.
As a result, the decision was made to put Legends
& Labyrinths back into production as a game 100%
compatible with 3rd Edition.
Later, in a separate decision driven primarily by
the terms of the GSL,
Dream Machine Productions determined that they would not be doing any
development work for 4th Edition.
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Q3:
WHAT DOES "100% COMPATIBLE WITH 3RD EDITION" MEAN?
| It means that any stat block
or mechanic usable in 3rd Edition can be used in Legends
& Labyrinths without conversion. It also means that
any character created with Legends & Labyrinths
can be used in a 3rd Edition game without conversion.
Got a 3rd Edition adventure? It can be used with Legends
& Labyrinths. Got a book full of new monsters? It can
be used with Legends & Labyrinths. Got a
supplement of new spells? They can be cast in Legends
& Labyrinths.
It also means that you can incorporate any core
mechanic from 3rd Edition into your Legends &
Labyrinths games without any difficulty. For example, Legends
& Labyrinths features a stripped-down combat system.
But what if you really like the detailed combat rules of 3rd Edition?
Well, all you have to do is use them. Legends &
Labyrinths is 100% compatible with 3rd Edition.
On the other hand, what if you really like all the
different character creation tools 3rd Edition gives you (allowing you
to tweak your character just the way you like), but you feel that the
complexity of the rest of the system chokes the life out of your
roleplaying? Well, all you have to do is use the full character
creation rules to create your PCs and then play them using Legends
& Labyrinths. The game is 100% compatible with 3rd
Edition.
In other words, you can think of Legends
& Labyrinths as being the streamlined foundation of
the game: It's a complete game all by itself, but you can also add
whatever additional functionality you want whenever you want to.
This is one of the reasons Legends
& Labyrinths can be an ideal way of introducing new
players to your existing 3rd Edition game: It gives them a simplified
set of rules to learn and use, and then you can gradually add
complexity to that foundation until they've learned all the bells and
whistles of your full 3rd Edition campaign.
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Q4:
WHAT IF I LIKE MY CORE RULEBOOKS THE WAY THEY ARE? WHY SHOULD I BUY LEGENDS
& LABYRINTHS?
| Actually, if you like having
all the bells and whistles of the existing core rulebooks, there's no
reason for you to buy Legends & Labyrinths. A
streamlined, fast-and-loose, easy-to-use system is not what everyone is
looking for in a roleplaying game. The robust and detailed nature of
the existing core rulebooks may be exactly what you're looking for.
If that level of robust detail is what you're
looking for, however, you might be interested in Dream Machine
Production's line of Rule
Supplements, each of which expands the depth and detail of
your game.
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Q5:
WHAT ABOUT PAIZO'S PATHFINDER?
| Paizo's Pathfinder RPG
is being designed to replace the void left by the
original 3rd Edition rulebooks going out of print.
Dream Machine Productions feels strongly that this
is a void that needs to be filled, and we champion Paizo's efforts. In
the fall of 2007, when it became apparent that 4th Edition was going to
be radically divergent from the design traditions of 3rd Edition, we
began exploring the idea of re-tasking Legends &
Labyrinths as a replacement core rulebook to fill that void.
In March 2008, however, when Paizo announced their
plans for Pathfinder, we scrapped those plans. We
feel strongly that 3rd Edition gaming should continue to be supported,
and we feel equally strongly that this can't be accomplished if our
collective efforts are diluted through unnecessary competition.
However, Legends & Labyrinths
was not originally designed to compete with the 3rd Edition core
rulebooks, nor do we feel that it competes with Paizo's Pathfinder.
Rather, Legends & Labyrinths complements
those products and serves a unique niche in the market. Think of it as
the red box Basic Set for 3rd Edition.
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Q6:
WHAT TYPE OF SUPPORT WILL THERE BE FOR LEGENDS &
LABYRINTHS?
| Because Legends
& Labyrinths is 100% compatible with 3rd Edition,
when the game is published it will already be the best-supported
roleplaying game in print. Dream Machine Productions will also be
continuing its development of Adventure
Supplements and City
Supplements, compatible with Legends &
Labyrinths and all 3rd Edition games.
We tend to think of mechanical support for a
roleplaying game in terms of depth and breadth. Depth support increases
the complexity and detail of the game. Breadth support, on the other
hand, increases the number of options (without increasing the
complexity of any given option).
If you want to add depth to your Legends
& Labyrinth game, you will immediately be able to tap
into the 3rd Edition core rulebooks and hundreds of supplements to
provide that depth.
Legends & Labyrinths:
Expert Expansion, on the other hand, will expand
the game's breadth. It will feature additional classes and races,
alternative magic systems (and psionics), chases, social duels,
vehicles, and warfare. All of these options, however, will be designed
with the same streamlined design ethos as Legends &
Labyrinths itself.
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Q7: WHAT IS THE SRS?
| Legends &
Labyrinths will be using the Sidebar Reference System
originally developed for Dream Machine Production's line of Rule Supplements.
Using this format, rules are presented exactly when and where you need
them.
For example, page 8 of Rule Supplement
1: Mounted Combat deals with the rules for mounted
movement. The rules on that page reference the rules for jumping; prone
characters; mounted reach modifiers; kneeling and sitting; penalties
for squeezing; and tumbling. Some of these rules are located in the
PHB, while others are found elsewhere in the same book.
In most rulebooks, you would have to start
flipping pages to find all the relevant information. But with SRS, the
relevant rules are printed right in the sidebar on the same page. And
even when a rule is too lengthy to include, a specific page reference
is given -- not only making it easier to reference the rule you need
(since you're being told exactly where to look for it), but also
keeping those page references and other unwieldy repetition out of the
actual body of the text (which makes the explanation of the immediate
rule being discussed smoother and easier to use).
You can see a sample, here.
It's a fairly basic concept, but in practice it
makes for the easiest rulebooks you'll ever use.
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Q8:
WHY WAS THE RELEASE OF LEGENDS
& LABYRINTHS DELAYED?
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Legends
& Labyrinths was
announced at the end of June 2008 and originally scheduled for release
on July 15th, 2008. Unfortunately, shortly after the announcement,
DMP's production computer crashed. Although all of the data was
successfully recovered, the production computer itself could not be
repaired. A new computer was setup, only to discover that Microsoft
Vista was not compatible with the versions of QuarkXpress and Adobe
Acrobat owned by the company. This created further delays.
In the
process, a deadline which had once been comfortable had transitioned
into being barely possible. Faced with a choice between doing it
quickly or doing it right, we decided to delay the release of the book
and do it right.
Legends
& Labyrinths
will be released on July 31st. The additional development time will
allow us to fully implement the SRS and complete the multiple
proof-reading cycles which are a standard part of our production
process. In
mid-July, Justin Alexander - the designer of the game - contracted Lyme
disease. There are approximately 2 to 3 weeks of development time left
for the game to be published, but Justin hasn't been able to work on
the game (or much of anything else). As soon as Justin feels well
enough to work, Legends & Labyrinths will be his first priority.
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