The best installment of the Slavers series of modules.
Originally Published March 16th, 2002
This review builds on my review of A1: Slave Pits of the Undercity. It’s probably a good idea to read that review, located here, before reading this one.
The four modules in the A-series were written by four different creative teams. With A2: Secret of the Slavers Stockade Harold Johnson (along with Tom Moldvay) picked up where David Cook, who had written A1: Slave Pits of the Undercity left off.
CONCEPT
Warning: This review will contain spoilers for the A-series of modules. Players who may find themselves playing in these adventures should not read beyond this point.
At the end of A1: Slave Pits of the Undercity the PCs should’ve acquired a map. This map leads them to “an old fort lost in the midst of the Drachensgrab Hills.” A2: Secret of the Slavers Stockade picks up with the PCs standing outside of this fort, currently in use as a stockade for the humanoid slaver caravans.
The stockade is a guarded compound, and the adventure is designed with this in mind – in fact, the central concept of the adventure is that the PCs are laying siege. Although the adventure is compromised in this regard somewhat by its original status as a tournament adventure (the NPCs are just a little too static in their response to the PCs in my opinion), Johnson does succeed in presenting a gritty, dangerous, well-fortified fort. Getting in won’t be easy, getting out will be even tougher, and that’s the whole point.
A2: Secret of the Slavers Stockade also features a larger number of Slave Lords than A1 (which only had one): Markessa is the overseer of this fort, an extremely dangerous fighter and wizard who is currently engaged in various experiments involving human subjects. She is caught in a power struggle with Icar, the fort’s commander, and Blackthorn, a representative of the Slave Lords. They are accompanied by Executioner, Icar’s lieutenant, and Gulyet, Markessa’s assistant and apprentice.
WEAKNESSES
A2 shares many of the same general weaknesses as A1: The artwork and presentation is sub-par by modern standards, and some elements of the adventure don’t stand the test of time well. But, in comparison to A1, these weaknesses are also far less severe.
In fact, the only seriously debilitating element of the adventure, in my opinion, is a series of rooms inhabited by a madman pretending to be a ghost through a variety of parlor tricks: I simply can’t accept that a fort controlled by a powerful sorceress would put up a real ghost for long (let alone a fake one). A handful of similar, but less severe, flaws are also here – requiring some minor clean-up work. But these problems are not serious, and can be easily resolved (probably in less than a half hour of work). Unlike A1, I would be able to run Secret of the Slavers Stockade straight out of the box without having a bad taste in my mouth afterwards.
One change I would heartily suggest here: Take the defenses of the stockade up to the next level. The fort’s defenders could benefit from a bit more dynamism; and I would particularly like to see more involvement from the fort’s leaders in organizing, coordinating, and contributing to that defense.
ESD Note. The ESD currently available from Wizards has a flaw which the printed module lacks: Due to the poor quality of the scan, the map of the fort is practically illegible. Be prepared to do a fair bit of work trying to reconstruct the map key from the few legible clues which remain. Efforts to have Wizards correct this problem have been met with stony silence.
Note: This is no longer true of the current PDF copies available for sale.
STRENGTHS
A2: Secret of the Slavers Stockade is the strongest installment in the A-series. We’ll discuss the flaws of A3 and A4 in the next two reviews, but in comparing A2 to A1 the differences are clear: A2 is a larger module, giving you more in the way of sheer material; A2’s encounters are better designed and better conceived; and A2’s characters are more compelling and dynamic. (It’s at this point that you begin to understand why people talk about the Slave Lords as being villains of special quality.) The largest difference between the two modules, however, is simply one of execution: The average quality of material on A2’s page is higher than the average quality of material on A1’s page.
CONCLUSION
If you don’t like A2: Secret of the Slavers Stockade, then you’re probably not going to like the A-series as a whole. This is the best of the best, showcasing everything that sets the Slavers modules apart: A strong, well-defined concept, an excellent setting, memorable villains, and challenging encounters. This is classic D&D at its best.
Style: 2
Substance: 4
Author: Harold Johnson with Tom Moldvay
Publisher: TSR, Inc.
Price: $4.99
ISBN: 0-935696-26-1
Product Code: TSR9040
Pages: 42
Year Published: 1981
This was around the same time that I was designing adversary rosters. My desire for a more dynamic defense of the stockade was born from the same impulses, and with adversary rosters would now be trivially accomplished.
Next: A3 Assault on the Aerie of the Slave Lords
For an explanation of where these reviews came from and why you can no longer find them at RPGNet, click here.















