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TEMPLATE: DIRE ANIMALS

D20 Rules by Justin Alexander

This material is covered by the Open Gaming License.

Dire animals are larger, tougher, meaner versions of ordinary animals. Each kind tends to have a feral, prehistoric, or even demonic appearance.

 

CREATING A DIRE ANIMAL

“Dire” is an inherited template that can be added to any animal that is not already a dire animal. A dire animal uses all the base animal’s statistics and special abilities except as noted here.

Size: If the base animal is Tiny or smaller, increase its size to Small. Otherwise, increase its size by one size category. The dire animal gains all the benefits and detriments that arise from increased size (see below).

Hit Dice: If the dire animal is Small, it has 1 HD or the HD of the base animal +1, whichever is greater. If the dire animal is Medium or larger, its HD is equal to the minimum value listed for its size category in the base animal’s advancement +2. If a Medium or larger animal has no advancement or its size does not normally increase with advancement, then the dire animal’s HD is equal to the maximum HD given the base animal +2.

Speed: Same as the base animal + 10 ft.

Armor Class: Natural armor increases by +2. If the base animal has not natural armor bonus, it gains a natural armor bonus of +2. This bonus stacks with the bonus gained from the increase in size.

Special Attacks: A dire animal retains all the base animal’s special attacks. The damage of its special attacks is adjusted for the increased size and ability scores, where applicable.

Special Qualities: A dire animal retains all the base animal’s special qualities. These special qualities are adjusted for the increased size and ability scores, where applicable.

Saves: All saves are good for a dire animal. The base value of each save is equal to (1/2 HD) + 2.

Abilities: Dire animals gain the following ability score increases: Strength +4, Dexterity +2, and Constitution +2. These bonuses stack with any bonuses or penalties gained from a size increase (see below).

Skills: A dire animal receives (2 + Intelligence bonus) skill points per HD, or four times this amount for the first HD. Any skill given in the base animal’s statistic block is considered a class skill for the dire animal.

Feats: Same as the base animal, with additional feats gained normally from the increase in HD. If the base animal has Weapon Finesse and the feat would become useless after its increase in HD and Strength, then trade Weapon Finesse for Weapon Focus with one of its primary natural attack.

Challenge Rating: Increased by +1. In addition, if the dire animal is increased to size Large or larger, increase its CR by an additional +1.

Advancement: Dire animals can advance to three times their new HD.

 

SIZE INCREASES

A size increase affects any special ability the creature has that is affected by size. Increased size also affects a creature’s ability scores, AC, attack bonuses, and damage values as indicated on the tables below.  

CHANGES TO STATISTICS BY SIZE

Old Size* New Size

Str

Dex

Con

Natural Armor

AC/Attack

Fine Diminutive

Same

–2

Same

Same

–4

Diminutive Tiny

+2

–2

Same

Same

–2

Tiny Small

+4

–2

Same

Same

–1

Small Medium

+4

–2

+2

Same

–1

Medium Large

+8

–2

+4

+2

–1

Large Huge

+8

–2

+4

+3

–1

Huge Gargantuan

+8

Same

+4

+4

–2

Gargantuan Colossal

+8

Same

+4

+5

–4

 
*Repeat the adjustment if the creature moves up more than one size.  

 

 INCREASED DAMAGE BY SIZE

Old Damage (Each)*

New Damage

1d2

1d3

1d3

1d4

1d4

1d6

1d6

1d8

1d8

2d6

1d10

2d8

2d6

3d6

2d8

3d8

 
* Repeat the adjustment if the creature moves up more than one size category.

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