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D20 Rules by Justin Alexander
This material is covered by the Open Gaming License.
Dire animals are larger, tougher, meaner versions of ordinary animals. Each kind tends to have a feral, prehistoric, or even demonic appearance.
CREATING A DIRE ANIMAL
“Dire” is an inherited template
that can be added to any animal that is not already a dire animal. A
dire animal uses all the base animal’s statistics and special
abilities except as noted here.
If the base animal is Tiny or smaller, increase its size to Small.
Otherwise, increase its size by one size category. The dire animal gains
all the benefits and detriments that arise from increased size (see
Dice: If the dire animal is
Small, it has 1 HD or the HD of the base animal +1, whichever is
greater. If the dire animal is Medium or larger, its HD is equal to the
minimum value listed for its size category in the base animal’s
advancement +2. If a Medium or larger animal has no advancement or its
size does not normally increase with advancement, then the dire
animal’s HD is equal to the maximum HD given the base animal +2.
Same as the base animal + 10 ft.
Class: Natural armor
increases by +2. If the base animal has not natural armor bonus, it
gains a natural armor bonus of +2. This bonus stacks with the bonus
gained from the increase in size.
Attacks: A dire animal retains all the base animal’s special attacks. The
damage of its special attacks is adjusted for the increased size and
ability scores, where applicable.
Qualities: A dire animal retains all the base animal’s special qualities. These
special qualities are adjusted for the increased size and ability
scores, where applicable.
All saves are good for a dire animal. The base value of each save is
equal to (1/2 HD) + 2.
Dire animals gain the following ability score increases: Strength +4,
Dexterity +2, and Constitution +2. These bonuses stack with any bonuses
or penalties gained from a size increase (see below).
A dire animal receives (2 + Intelligence bonus) skill points per HD, or
four times this amount for the first HD. Any skill given in the base
animal’s statistic block is considered a class skill for the dire
Same as the base animal, with additional feats gained normally from the
increase in HD. If the base animal has Weapon Finesse and the feat would
become useless after its increase in HD and Strength, then trade Weapon
Finesse for Weapon Focus with one of its primary natural attack.
Rating: Increased by +1. In addition, if the dire animal is increased to size
Large or larger, increase its CR by an additional +1.
Dire animals can advance to three times their new HD.
A size increase affects any special ability the creature has that is
affected by size. Increased size also affects a creature’s ability
scores, AC, attack bonuses, and damage values as indicated on the tables
CHANGES TO STATISTICS BY SIZE
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