Advanced D20 Rules

Crowds

Death and Dying (Optional Rules)

Diplomacy

Extra Effort

Fire

Revised 3.5 Stat Blocks

Starting Combat

Scrying

Super Simple Grappling

Template: Dire Animals

Template: The Faceless Rage

Teleport (Optional Rules)

Turning (Optional Rules)

 

The Tomb of Horrors

The Tomb of Horrors (RTF)

Map 1

Map 2

Map 3

Map 4

Map 5

Zip File (All of the Above)

 

   

Halls of the Mad Mage
Halls of the Mad Mage (PDF)
Keep on the Shadowfell
Keep on the Shadowfell was the inaugural product for 4th Edition. I was fairly disappointed with the quality and the content of the module, but I wanted to playtest the new edition. So I decided to do a fairly expansive remix to give the adventure a stronger backbone and a richer mythology, adding depth and breadth where necessary.
 

Rappan Athuk

Rappan Athuk, the Dungeon of Graves, was designed by Bill Webb and Clark Peterson and published by Necromancer Games. It's about as close to the Platonic Ideal of the dungeon crawl given Form as you're likely to find. It's 37 levels (37!) of hacking and slashing, sorcerous experimentation, monstrous horrors, and daring exploration. The following material was developed to expand and supplement the dungeon.

The Lost Goblins

 

Level 5A: The Cavern of Mists

RTF / HTML

Map 1: Banth's Laboratory

Map 2: The Cavern of Mists

 

Level 6 Mazes -- RTF, HTML, OGL

Level 7A Mazes -- RTF, HTML, OGL

 

Level 7B: The Ethereal Palace

RTF / HTML

Map 1: Level 7A Inset

Map 2: Ethereal Palace - Level 1

Map 3: Ethereal Palace - Level 2

  

Tales from the Table

In the Depths of Khunbaral

Bumbling in Freeport

Unexpected Successes

 
Campaign Journals
In the Shadow of the Spire

  

Miscellaneous Essays

D&D: Calibrating Your Expectations

Death of the Wandering Monster
Dissociated Mechanics
Don't Prep Plots
Escaping the Dungeon!

Explaining Hit Points

Fetishizing Balance
Many Types of Balance
Nomenclature of D&D Editions
Playtesting 4th Edition
Random GM Tips: Accumulated Lore
Random GM Tips: Getting the Players to Care
Random DM Tips: Putting the "Magic" in Magic Items

Random DM Tips: Running Combat

Random GM Tips: Three Clue Rule

Revisiting Encounter Design
Rules vs. Rulings?

Save-or-Die Effects

Thoughts on Tumbling

Utility in Game Design

Playwrighting

Acting Resume

Miscellaneous Essays
Richard II: Bolingbroke vs. Richard
The Seagull - The Art of Proxy Translation
The Seagull - Quoting Hamlet
The Seagull - Jupiter is Angry

Exercise Carpe Diem

The Five Facets

Star Wars: Episodes VII, VIII, and IX

Star Wars: The Plan of Palpatine

Tabula Rasa: The Language of Logos