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Advanced D20 Rules
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Crowds
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Death and
Dying (Optional Rules)
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Diplomacy
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| Extra Effort |
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Fire
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Revised 3.5
Stat Blocks
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Starting
Combat
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Scrying
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Super
Simple Grappling
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Template:
Dire Animals
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| Template: The Faceless Rage |
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Teleport
(Optional Rules)
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Turning (Optional
Rules)
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The Tomb of Horrors
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The
Tomb of Horrors (RTF)
Map
1
Map
2
Map
3
Map
4
Map
5
Zip
File (All of the Above)
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| Halls of the Mad Mage |
| Halls of the Mad Mage (PDF) |
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| Keep on the Shadowfell |
| Keep on the Shadowfell
was the inaugural product for 4th Edition. I was fairly disappointed
with the quality and the content of the module, but I wanted to
playtest the new edition. So I decided to do a fairly expansive remix
to give the adventure a stronger backbone and a richer mythology,
adding depth and breadth where necessary. |
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Rappan Athuk
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Rappan
Athuk, the Dungeon of Graves, was designed by Bill Webb and
Clark Peterson and published by Necromancer
Games. It's about as close to the Platonic Ideal of the
dungeon crawl given Form as you're likely to find. It's 37 levels
(37!) of hacking and slashing, sorcerous experimentation,
monstrous horrors, and daring exploration. The following material
was developed to expand and supplement the dungeon. |
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The
Lost Goblins
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Level 5A: The
Cavern of Mists
RTF
/ HTML
Map
1: Banth's Laboratory
Map
2: The Cavern of Mists
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Level 6 Mazes -- RTF,
HTML,
OGL
Level 7A Mazes --
RTF,
HTML,
OGL |
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Level
7B: The Ethereal Palace
RTF
/ HTML
Map
1: Level 7A Inset
Map
2: Ethereal Palace - Level 1
Map
3: Ethereal Palace - Level 2 |
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Tales from the Table
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In
the Depths of Khunbaral |
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Bumbling
in Freeport |
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Unexpected
Successes |
| |
| Campaign Journals |
| In the Shadow of the Spire |
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Miscellaneous Essays |
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D&D:
Calibrating Your Expectations |
| Death of the Wandering Monster |
| Dissociated Mechanics |
| Don't Prep Plots |
| Escaping the Dungeon! |
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Explaining Hit
Points
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| Fetishizing Balance |
| Many Types of Balance |
| Nomenclature of D&D Editions |
| Playtesting 4th Edition |
| Random GM Tips: Accumulated Lore |
| Random GM Tips: Getting the Players to Care |
| Random DM Tips: Putting the "Magic" in Magic Items |
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Random
DM Tips: Running Combat
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Random GM Tips:
Three Clue Rule
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| Revisiting Encounter Design |
| Rules vs. Rulings? |
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Save-or-Die Effects
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Thoughts
on Tumbling
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Utility in Game
Design
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